ICT Inventory for Education in Emergencies

Using technology to ensure and improve education in crisis contexts

Using technology to ensure and improve education in crisis contexts

Projects

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Can't Wait to Learn

Can’t Wait to Learn is unique in that children can learn in their own community, even when there are no teachers. Children learn by playing serious educational games on tablet computers. The game itself includes instruction, practice, and a learning management system.

Can’t Wait to Learn aims to support and supplement the traditional education model in conflict-affected areas in the short term, without displacing it in the long term.

The first step: e-Learning Sudan

Until now Can’t Wait to Learn has focused on a trial project called e-Learning Sudan (eLS).  Sudanese children learn basic numeracy skills in a fun and effective way. By playing customised games...

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Added Nov 22, 2016

Map Kibera

Kibera in Nairobi, Kenya, was a blank spot on the map until November 2009, when young Kiberans created the first free and open digital map of their own community. Map Kibera has now grown into a complete interactive community information project. 

Map Kibera Trust’s mission is to increase influence and representation of marginalized communities through the creative use of digital tools for action. Since 2009, when they launched their work by empowering youth residents of the Kibera community to create the first digital map of Kibera, Map Kibera Trust has continued efforts to transform a marginalized settlement which was previously a...

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Added Nov 17, 2016

Antura wa al Huruf (Antura and the Letters)

“Antura wa al Huruf” (Antura and The Letters) is one of the finalists for the EduApp4Syria contest. The game uses the properties of play to achieve its pedagogical and psychosocial goals, featuring principles such as stealth learning, flow and player psychological modeling. The narrative context tasks the player with helping an olxd keeper watch over the living letters – wild little creatures.  With the help of the keeper’s dog, Antura, the player embarks on a journey through multiple mini games, which correspond to content from Syrian elementary school curriculum.The project is the result of the successful collaboration of three partner entities: Cologne Game Lab (German...

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Added Nov 17, 2016

Worldreader

Together with the Education Unit, UNHCR Learn Lab looked for fresh ideas about the best ways to empower refugees and their children with educational opportunities and improve literacy.

With clear interest from refugee communities in using Information Communication Technologies (ICT), the Education Unit partnered with global not-for-profit Worldreader, whose mission is to use mobile technology to give millions of students in sub-Saharan Africa access to books.

Collaborating as partners, the Learn Lab, the Education Unit, and World Reader developed an idea on how to cost effectively get large quantities of books to refugee children in schools that often had none...

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Added Nov 7, 2016

Instant Network Schools

In September 2013, the Vodafone Foundation approached UNHCR and its partners in Dadaab, Kenya, with a provocative question: How could mobile technology be leveraged to improve the quality of education in the world’s largest refugee settlement?

The foundation already had experience establishing connectivity in typhoon-hit regions of the Philippines and other emergencies, enabling individuals to contact family both locally and around the world. And during the rollout of such an Instant Network in South Sudan, the teams realized the benefits of utilizing this connection for schools,­ connecting students to dynamic educational resources and to the broader online world.

An initial...

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Added Nov 7, 2016

Ideas Box

After an earthquake devastated Haiti in January 2010, Libraries Without Borders set up community libraries, deployed bookmobiles and distributed library kits to internally displaced people. The group quickly recognized that the kits, distributed with the help of UNICEF as part of a program called The Story Box — or La Boîte à Histoires — was about more than books: It was creating spaces for people to gather, communicate and learn.

The team began to envision an even more versatile, readily deployable tool to meet the multi-faceted needs of refugee and vulnerable populations. The idea was borne for the Ideas Box...

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Added Nov 7, 2016

Connected Learning

Given the large number of refugee students seeking tertiary education, their lack of resources, insufficient opportunities in-country, the geographic isolation of camp-based refugees and their sometimes restricted mobility, UNHCR and its partners have been eager to ramp up distance and virtual learning.

The U.N. Refugee Agency has adopted the term “connected learning” to highlight the benefits of educational programs that connect refugees and marginalized populations to accredited academic institutions and mentors. A key part of UNHCR´s strategy is to encourage access to certified higher education courses through partnerships with academic institutions and others with technical expertise in this area.

Through...

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Added Nov 7, 2016

Skype in the Classroom

Teachers all over the world have been using Skype to make learning more exciting and memorable. A growing number of them are doing so using a platform created by Made by Many, a digital product innovation company.

The Skype in the Classroom platform allows students to connect with experts around the world as well as other classrooms and diaspora graduates. It helps students learn foreign concepts and builds communication and social skills, introduces them to technology-based learning and promotes literacy. And it allows those at the margins to reach out beyond the classroom through open-source learning and cultural interactions.

Importantly...

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Added Nov 7, 2016

BrainPOP

In 2013, UNHCR Innovation elected Malaysia to test out tablets as a way to increase refugees’ access to books and other reading materials. Two refugee learning centers located in urban areas — Kachin Refugee Learning Center in Setapak and Kachin Refugee Learning Center in Bukit Bintang — were chosen for the pilot project.

The goal was to enhance student performance by complementing existing curricula with dynamic learning content and supplemental reading materials — and to reduce the net cost of purchasing and distribution.

UNHCR partnered with BrainPOP, a leading provider of digitized educational content and programs. BrainPOP boasts more than...

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Added Nov 7, 2016

Mission 4636 - Humanitarian Crowdsourcing

Right after the 2010 earthquake in Haiti, a free phone number (4636) was established to meet the urgent needs of the Haitian people through SMS messaging. The number was publicized on local radio, making the service known to large numbers of the Haitian population, which was especially crucial in areas outside of Port-au-Prince that wouldn’t have direct contact with aid agencies for many days or even weeks to follow. The number 4636 allowed people on the ground to text their requests for medical care, food, water, security and shelter from any Digicel or Comcel-Voila (the country's two largest mobile network providers) device...

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Added May 3, 2016